Further Details | |
---|---|
Course Code | LP01632 |
Location | Deeside |
Duration | Full Time, |
Department | Creative Media Production, Digital Technologies, Computing & IT, Leisure Operations |
Start Date | 22 Sep 2025 |
End Date | 31 Jul 2027 |
Course Overview
In choosing Cambria’s HND in Esports you will study a range of topics giving you a broad base of knowledge relating to diverse and key aspects of the sector. This programme is designed to link to potential career opportunities within the sector and help facilitate your progression into employment or further study at Level 6 and beyond.
The course content will be delivered through a combination of lectures, seminars, practicals, interactive tutorials, visiting speakers and workshops.
Key features of studying HND Esports at Cambria are:
Excellent facilities including three esports arenas and a broadcasting suite
Sim racing rigs - making us the first college in Wales to partner with Williams Racing
Personal Tutor and one to one support
Tutors with key industry experience
Connections within the Esports Industry i.e Esports Wales, British Esports Association
WHAT WILL I STUDY?
Graduates who successfully complete this course will obtain a varied skill set well suited for the broad range of opportunities within the Esports sector. In a highly competitive industry, Cambria’s students will be equipped to enter the workforce with a range of transferable and practical industry-based skills, including event management, live streaming production, digital marketing, content creation, team management, and strategic gameplay analysis. These skills will prepare graduates for roles in Esports organisations, media production, marketing agencies, and beyond, ensuring they are ready to thrive in this dynamic and rapidly evolving field.
In addition to the above theory units students also have dedicated tutorial time, study skills sessions, guest speakers, trips and practical sessions to further support their studies.
Modules Year 1
Unit 401: Esports Ecosystem
Unit 402: Skills and Tactics Analysis
Unit 403: Event Planning and Delivery
Unit 404: Planning an Esports Project
Unit 415: Games Design Philosophy
Unit 407: Tournament Operations
Unit 408: Audio-Visual Production
Unit 413: Team Logistics
Modules Year 2
Unit 501: Professional Development
Unit 502: Esports Research Project
Unit 512: Emerging Technologies
Unit 513: Game Analytics and Statistical Insights
Unit 505: Social Media Management
Unit 506: Content Creation
Unit 510: High-Performance Environments
The course content will be delivered through a combination of lectures, seminars, practicals, interactive tutorials, visiting speakers and workshops.
Key features of studying HND Esports at Cambria are:
Excellent facilities including three esports arenas and a broadcasting suite
Sim racing rigs - making us the first college in Wales to partner with Williams Racing
Personal Tutor and one to one support
Tutors with key industry experience
Connections within the Esports Industry i.e Esports Wales, British Esports Association
WHAT WILL I STUDY?
Graduates who successfully complete this course will obtain a varied skill set well suited for the broad range of opportunities within the Esports sector. In a highly competitive industry, Cambria’s students will be equipped to enter the workforce with a range of transferable and practical industry-based skills, including event management, live streaming production, digital marketing, content creation, team management, and strategic gameplay analysis. These skills will prepare graduates for roles in Esports organisations, media production, marketing agencies, and beyond, ensuring they are ready to thrive in this dynamic and rapidly evolving field.
In addition to the above theory units students also have dedicated tutorial time, study skills sessions, guest speakers, trips and practical sessions to further support their studies.
Modules Year 1
Unit 401: Esports Ecosystem
Unit 402: Skills and Tactics Analysis
Unit 403: Event Planning and Delivery
Unit 404: Planning an Esports Project
Unit 415: Games Design Philosophy
Unit 407: Tournament Operations
Unit 408: Audio-Visual Production
Unit 413: Team Logistics
Modules Year 2
Unit 501: Professional Development
Unit 502: Esports Research Project
Unit 512: Emerging Technologies
Unit 513: Game Analytics and Statistical Insights
Unit 505: Social Media Management
Unit 506: Content Creation
Unit 510: High-Performance Environments
For learners who have recently been in education, one of the following:
● Level 3 qualification (minimum 120 credits / 720 GLH) in Esports or a related subject with a Merit profile – minimum of 64 UCAS Tariff points
●A level grades of DDE – minimum of 64 UCAS Tariff points
●International equivalent of the above
For learners who have not recently been in education, applications will be considered on a case by case basis, but may include one of the following:
●Access to Higher Education Certificate awarded by an approved further education institution in a relevant area
●Related work experience
Applicants should (but not essential) typically have A* to C grade and/or 9 to 4 in GCSE English / Welsh and maths / numeracy.
A Disclosure and Barring Service (DBS) Enhanced Police check is required.
● Level 3 qualification (minimum 120 credits / 720 GLH) in Esports or a related subject with a Merit profile – minimum of 64 UCAS Tariff points
●A level grades of DDE – minimum of 64 UCAS Tariff points
●International equivalent of the above
For learners who have not recently been in education, applications will be considered on a case by case basis, but may include one of the following:
●Access to Higher Education Certificate awarded by an approved further education institution in a relevant area
●Related work experience
Applicants should (but not essential) typically have A* to C grade and/or 9 to 4 in GCSE English / Welsh and maths / numeracy.
A Disclosure and Barring Service (DBS) Enhanced Police check is required.
Assessment will be through a combination of assessment methods including controlled assessments, assignments, practicals, presentations, case studies, projects and peer observations.
Assignments will be marked electronically and you will be given feedback and pointers for improvement for every assessment.
Work placement: The HND programme does not contain an essential work placement component, however, tutors are able to signpost students to potential work experience opportunities.
Assignments will be marked electronically and you will be given feedback and pointers for improvement for every assessment.
Work placement: The HND programme does not contain an essential work placement component, however, tutors are able to signpost students to potential work experience opportunities.
Students who successfully complete the HND in Esports will have the necessary qualifications to pursue further study or enter the industry with a strong foundation in Esports business, media, and event management.
Career opportunities include:
• Esports Event Manager
• Broadcast & Live Streaming Producer
• Esports Coach or Analyst
• Social Media & Community Manager
• Content Creator & Digital Marketer
• Professional Player
These roles span various sectors, including professional Esports teams, gaming organisations, media production, and digital marketing agencies, providing graduates with diverse career pathways in this rapidly growing industry.
Career opportunities include:
• Esports Event Manager
• Broadcast & Live Streaming Producer
• Esports Coach or Analyst
• Social Media & Community Manager
• Content Creator & Digital Marketer
• Professional Player
These roles span various sectors, including professional Esports teams, gaming organisations, media production, and digital marketing agencies, providing graduates with diverse career pathways in this rapidly growing industry.
£5,000 per academic year
Annual fees may increase in line with inflation for all students beginning their studies in 2025/26 or 2026/27.
To comply with CMA guidelines, we need to inform you about possible trip costs before you enrol. Esports organisations sometimes offer our students exciting trips and events. We want you to be aware of these opportunities, and that they may involve student-funded expenses. As these opportunities can arise during the course, we’re unable to provide precise costs at this stage.
Annual fees may increase in line with inflation for all students beginning their studies in 2025/26 or 2026/27.
To comply with CMA guidelines, we need to inform you about possible trip costs before you enrol. Esports organisations sometimes offer our students exciting trips and events. We want you to be aware of these opportunities, and that they may involve student-funded expenses. As these opportunities can arise during the course, we’re unable to provide precise costs at this stage.
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Our Open Days
Our Open Days are your chance to explore the College and find out about the range of courses we offer.
Accessible Open Event – Northop
26/03/2025
17:00
Neurodiverse people who want to study at Cambria are invited to our Accessible Open Events.
It’s the perfect opportunity to explore everything Cambria has to offer in a sensory-supportive setting.
Accessible Open Event – Bersham Road
20/03/2025
17:00
Neurodiverse people who want to study at Cambria are invited to our Accessible Open Events.
It’s the perfect opportunity to explore everything Cambria has to offer in a sensory-supportive setting.
Accessible Open Event – Llysfasi
27/03/2025
17:00
Neurodiverse people who want to study at Cambria are invited to our Accessible Open Events.
It’s the perfect opportunity to explore everything Cambria has to offer in a sensory-supportive setting.